This weekend, my fiancé and I went for a walk in a nearby park to try the new Pokemon augmented reality game. In addition to catching a whole bunch of Pokemons, we walked 3 miles instead of our usual 2 miles, we stayed outside 2 hours instead of our usual 1 hour walk, we hiked higher and faster than we usually do, we talked to 23 people—some of them being on the same hunt as us—instead of talking to nobody, and we had a lot of fun. We had so much fun that we forgot to snack. When we came back, we had a smaller lunch than we usually have and felt more energized and happier than we usually do. We met and talked to people of all ages and all generations, equally excited about their discoveries. One of the people we met was an overweight lady who said she had been walking for 3 hours playing the game, while she was usually used to only walking 20 minutes. She looked excited and happy.
Unexpected Ways to Address the Obesity Epidemic
by Chris Gilbert | Jul 19, 2016 | Psychology Today | 0 comments
